Triggers (.lutriggers)
plain text, xml structure
self
for the trigger,target
for the object that triggered it,zone
probably the ZoneControlObject,objGroup
which instantiates another attribute called targetNamePossible Values (EventIDs)
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Possible Values (Commands)
Command |
Parameters |
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zonePlayer |
[zone ID],(0 for non-instanced, 1 for instanced), (x, y, z position), (y rotation), (spawn point name) |
fireEvent |
(String to send to the recipient) |
destroyObj |
(0 for violent, 1 for silent) |
toggleTrigger |
[0 to disable, 1 to enable] |
resetRebuild |
(0 for normal reset, 1 for “failure” reset) |
setPath |
[new path name],(starting point index),(0 for forward, 1 for reverse) |
setPickType |
[new pick type, or -1 to disable picking] |
moveObject |
[x offset],[y offset],[z offset] |
rotateObject |
[x rotation],[y rotation],[z rotation] |
pushObject |
[x direction],[y direction],[z direction] |
repelObject |
(force multiplier) |
setTimer |
[timer name],[duration in seconds] |
cancelTimer |
[timer name] |
playCinematic |
[cinematic name],(lead-in in seconds),(“wait” to wait at end),(“unlock” to NOT lock the player controls),(“leavelocked” to leave player locked after cinematic finishes),(“hideplayer” to make player invisible during cinematic |
toggleBBB |
(“enter” or “exit” to force direction) |
updateMission |
[taskType],[targetid],[value1],[value2],[wsValue] |
setBouncerState |
[“on” to activate bouncer or “off” to deactivate bouncer] |
bounceAllOnBouncer |
No Parameters Required |
turnAroundOnPath |
No Parameters Required |
goForwardOnPath |
No Parameters Required |
goBackwardOnPath |
No Parameters Required |
stopPathing |
No Parameters Required |
startPathing |
No Parameters Required |
LockOrUnlockControls |
[“lock” to lock controls or “unlock” to unlock controls] |
PlayEffect |
[nameID],[effectID],[effectType],[priority(optional)] |
StopEffect |
[nameID] |
activateMusicCue |
DEPRECATED. Does nothing. |
deactivateMusicCue |
DEPRECATED. Does nothing. |
flashMusicCue |
DEPRECATED. Does nothing. |
setMusicParameter |
DEPRECATED. Does nothing. |
play2DAmbientSound |
DEPRECATED. Does nothing. |
stop2DAmbientSound |
DEPRECATED. Does nothing. |
play3DAmbientSound |
DEPRECATED. Does nothing. |
stop3DAmbientSound |
DEPRECATED. Does nothing. |
activateMixerProgram |
DEPRECATED. Does nothing. |
deactivateMixerProgram |
DEPRECATED. Does nothing. |
CastSkill |
[skillID] |
displayZoneSummary |
[1 for zone start, 0 for zone end] |
SetPhysicsVolumeEffect |
[“Push”, “Attract”, “Repulse”, “Gravity”, “Friction”],[amount],(direction x, y, z),(“True” or “False”)(min distance)(max distance) |
SetPhysicsVolumeStatus |
[“On”, “Off”] |
setModelToBuild |
[template ID] |
spawnModelBricks |
[amount, from 0 to 1],[x],[y],[z] |
ActivateSpawnerNetwork |
[Spawner Network Name] |
DeactivateSpawnerNetwork |
[Spawner Network Name] |
ResetSpawnerNetwork |
[Spawner Network Name] |
DestroySpawnerNetworkObjects |
[Spawner Network Name] |
Go_To_Waypoint |
[Waypoint index],(“true” to allow direction change, otherwise “false”),(“true” to stop at waypoint, otherwise “false”) |
ActivatePhysics |
“true” to activate and add to world, “false” to deactivate and remove from the world |