LU Documentation
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Contents:

  • Introduction
  • Contributing

Packets

  • Packets
  • Common Structures
  • General

File Structures

  • Introduction
  • Compression formats
  • Game data
  • Other formats

Mechanics:

  • Game Mechanics
    • Skill / Behavior System
    • Kit Factions
    • Flag System
    • Mission System
    • Scripting (LUA)
    • Minimaps
    • Properties
    • Loading a world
  • Game Database
  • Components
LU Documentation
  • Game Mechanics
  • Edit on GitHub

Game Mechanics

Note

This is a read-the-docs port of the original google docs lu_game_mechanics, written by humanoid, lcdr and others, ported by @Xiphoseer. This is currently a proof of concept and is not guaranteed to reflect the latest changes.

Systems

  • Skill / Behavior System
    • Handling a behavior
    • Behavior Templates
  • Kit Factions
    • Missions
    • Item Sets
    • factionKitID
  • Flag System
    • Derived Flag Numbers
    • Known Flags
  • Mission System
    • Mission Task Types
  • Scripting (LUA)
    • Functions
    • Methods
    • GameObject
    • LEVEL
    • GAMEOBJ
    • UI
    • Timer
    • Flag
    • Locations
  • Minimaps
    • Manual Stitching
  • Properties
    • Naming and Describing Models
    • What should happen after receiving the Client message

Protocols

  • Loading a world
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© Copyright 2015-2023 humanoid & lcdr with contributions from Alanzote, Avery, jon002, Simon Nitzsche, Raine, Knightoffaith, pwjones, Xiphoseer, EmosewaMC and others – CC-NC-SA 4.0. Revision c22cf486.

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