Player Flags Component (58)

This component likely manages the player flags.

Relevant Database Tables

This component uses the following tables:

XML Serialization <flag>

This component is serialized to XML to store its data.

Flags <f>

Flags are serialized as blocks of 64 bit. The ID of such a block is the common prefix you get when shifting all flags indices to the right by 6 bits.

id:The ID of the flag group
v:The value of 64 flags