Trigger Component (69)¶
This objects seems not to be attached to any object within the game database. It is dynamically added, if the object config (from the luz/lvl files) contains the key trigger_id. Events are then bound by the .lutrigger files.
This objects seems not to be attached to any object within the game database. It is dynamically added, if the object config (from the luz/lvl files) contains the key trigger_id. Events are then bound by the .lutrigger files.