Air Movement (56)¶
Details unknown
Parameters¶
Name | Description |
---|---|
goto_target | ??? |
gravity_scale | ??? |
ground_action | ??? |
hit_action | ??? |
hit_action_enemy | ??? |
move_target | ??? |
stop_input | ??? |
timeout_action | ??? |
timeout_ms | ??? |
use_collision_delay | ??? |
x_velocity | ??? |
y_velocity | ??? |
z_velocity | ??? |
BitStream Serialization¶
Todo
investigate
Note
like Attack Delay, this causes SyncSkill messages, which use the behavior handle as ID but have the behavior to execute specified in the SyncSkill bitstream
[u32] - behavior handle
SyncSkill structure:
[u32] - behavior id
[u64] - target object id