Air Movement (56)

Details unknown

Parameters

Name Description
goto_target ???
gravity_scale ???
ground_action ???
hit_action ???
hit_action_enemy ???
move_target ???
stop_input ???
timeout_action ???
timeout_ms ???
use_collision_delay ???
x_velocity ???
y_velocity ???
z_velocity ???

BitStream Serialization

Todo

investigate

Note

like Attack Delay, this causes SyncSkill messages, which use the behavior handle as ID but have the behavior to execute specified in the SyncSkill bitstream

[u32] - behavior handle
SyncSkill structure:
[u32] - behavior id
[u64] - target object id