Air Movement (56)
Details unknown
Parameters
Name |
Description |
---|---|
goto_target |
??? |
gravity_scale |
??? |
ground_action |
??? |
hit_action |
??? |
hit_action_enemy |
??? |
move_target |
??? |
stop_input |
??? |
timeout_action |
??? |
timeout_ms |
??? |
use_collision_delay |
??? |
x_velocity |
??? |
y_velocity |
??? |
z_velocity |
??? |
BitStream Serialization
Todo
investigate
Note
like Attack Delay, this causes SyncSkill messages, which use the behavior handle as ID but have the behavior to execute specified in the SyncSkill bitstream
[u32] - behavior handle
SyncSkill structure:
[u32] - behavior id
[u64] - target object id