Car Boost (19)

Boost a player in a car for time. If the player does not have any boosts active, you will cast action otherwise you will cast action_failed

Parameters

Name

Description

action

Action to execute on being able to add the boost.

action_failed

Action to execute when the boost could not be activated.

active

Unused in 1.10.64.

time

The amount of time to add the boost for.

Note

The effect played when you succeed in boosting is hard coded in the client. If the time is greater than 3.5, boostCam1 is played, otherwise if the time is greater than 2.0, boostCam2 will play, otherwise boostCam3 will play.

BitStream Serialization

[bit] - 1 if able to add active boost, 0 otherwise.