BaseCombatAIComponent

Column Type
id INTEGER
behaviorType INTEGER
combatRoundLength FLOAT
combatRole INTEGER
minRoundLength FLOAT
maxRoundLength FLOAT
tetherSpeed FLOAT
pursuitSpeed FLOAT
combatStartDelay FLOAT
softTetherRadius FLOAT
hardTetherRadius FLOAT
spawnTimer FLOAT
tetherEffectID INTEGER
ignoreMediator BOOLEAN
aggroRadius FLOAT
ignoreStatReset BOOLEAN
ignoreParent BOOLEAN

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