BaseCombatAIComponent

Column

Type

id

INTEGER

behaviorType

INTEGER

combatRoundLength

FLOAT

combatRole

INTEGER

minRoundLength

FLOAT

maxRoundLength

FLOAT

tetherSpeed

FLOAT

pursuitSpeed

FLOAT

combatStartDelay

FLOAT

softTetherRadius

FLOAT

hardTetherRadius

FLOAT

spawnTimer

FLOAT

tetherEffectID

INTEGER

ignoreMediator

BOOLEAN

aggroRadius

FLOAT

ignoreStatReset

BOOLEAN

ignoreParent

BOOLEAN

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