Preconditions¶
This tables defines the preconditions as used by the reqPrecondition
field of the ItemComponent table.
Column | Type |
---|---|
id | INTEGER |
type | INTEGER |
targetLOT | TEXT |
targetGroup | TEXT |
targetCount | INTEGER |
iconID | INTEGER |
localize | BOOLEAN |
validContexts | BIGINT |
locStatus | INTEGER |
gate_version | TEXT |
512 Slots
Column type
¶
0 | Item Equipped |
1 | Item Not Equipped |
2 | Player has item |
3 | Player does not have item |
4 | Player has achievement targetLOT |
5 | Mission available to player |
6 | Player on Mission |
7 | Player completed mission |
8 | Player has a pet deployed |
9 | The flag targetLOT needs to be set to True. |
10 | Player within some shape thing (see Craig) |
11 | Player is engaged in the right kind of Build |
12 | Minigame Team Check |
13 | Player Is In Pet Taming Minigame |
14 | Has faction |
15 | Does not have faction |
16 | Has racing license |
17 | Does not have license |
18 | Is a LEGO Club Member |
19 | NoInteraction (Uchu?) |
20 | ??? |
21 | ??? |
22 | Player has Level targetLOT or greater |
Column validContexts
¶
This column is a bitmask that describes the set of circumstances in which this precondition applies.
Todo
What is the meaning of the individual bits?