BehaviorEffect

Column

Type

effectID

INTEGER

effectType

TEXT

effectName

TEXT

trailID

INTEGER

pcreateDuration

FLOAT

animationName

TEXT

attachToObject

BOOLEAN

boneName

TEXT

useSecondary

BOOLEAN

cameraEffectType

INTEGER

cameraDuration

FLOAT

cameraFrequency

FLOAT

cameraXAmp

FLOAT

cameraYAmp

FLOAT

cameraZAmp

FLOAT

cameraRotFrequency

FLOAT

cameraRoll

FLOAT

cameraPitch

FLOAT

cameraYaw

FLOAT

AudioEventGUID

TEXT

renderEffectType

INTEGER

renderEffectTime

FLOAT

renderStartVal

FLOAT

renderEndVal

FLOAT

renderDelayVal

FLOAT

renderValue1

FLOAT

renderValue2

FLOAT

renderValue3

FLOAT

renderRGBA

TEXT

renderShaderVal

INTEGER

motionID

INTEGER

meshID

INTEGER

meshDuration

FLOAT

meshLockedNode

TEXT

16384 Slots