BehaviorEffect

Column Type
effectID INTEGER
effectType TEXT
effectName TEXT
trailID INTEGER
pcreateDuration FLOAT
animationName TEXT
attachToObject BOOLEAN
boneName TEXT
useSecondary BOOLEAN
cameraEffectType INTEGER
cameraDuration FLOAT
cameraFrequency FLOAT
cameraXAmp FLOAT
cameraYAmp FLOAT
cameraZAmp FLOAT
cameraRotFrequency FLOAT
cameraRoll FLOAT
cameraPitch FLOAT
cameraYaw FLOAT
AudioEventGUID TEXT
renderEffectType INTEGER
renderEffectTime FLOAT
renderStartVal FLOAT
renderEndVal FLOAT
renderDelayVal FLOAT
renderValue1 FLOAT
renderValue2 FLOAT
renderValue3 FLOAT
renderRGBA TEXT
renderShaderVal INTEGER
motionID INTEGER
meshID INTEGER
meshDuration FLOAT
meshLockedNode TEXT

16384 Slots